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This may seem like blasphemy, but it brought many new fans to the series simply because it had a more forgiving gameplay engine. Chaos Theory than came along and changed things a bit it made the single player mode a little easier and gave you the option to simply shoot your way out of certain situations. At the time, this mode was fresh, intricate and deep. The second Splinter Cell, Pandora Tomorrow, on the Xbox didn't tweak too much with the single player formula (which is good) and focused more on adding an incredible multiplayer mode, something that many had considered impossible for this series. It also spawned a whole sub-genre of action games. It was hard, it looked amazing and it was fun.
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Sure, the story was derivative and just an excuse to keep levels stringed together, but it worked. Let's get right to it shall we? The reason I loved the first Splinter Cell was because it allowed me to sneak around, take out lights, bathe in darkness and be nothing more than a shadow. But true to form, SCDA fails to use the Wii's hardware not only to its advantage, but in any way that would make the final product fun or even playable for that matter. Previously released on various consoles, it was inevitable that the Wii would see its own port. Enter Splinter Cell: Double Agent, Sam Fisher's latest exploit. I've seen golf games released on multiple discs, features removed and graphics optimized so poorly that it seems there was no point in porting a title over, especially if the gamer is the one that pays the ultimate price. But as we've seen with the Gamecube, certain developers are willing to port any title over to a Nintendo console just to take advantage of the user base. Wii Sports is a perfect complement to the Wii's Remote and Nunchuck controllers and is loved by all. The only issue that us cynics have regarding its success is the fact that the games will make or break it. Nintendo is always striving for something different and with the Wii, it has truly created something without peer. I personally know more non-gamers who own Wii's than true-to-Hoyle gamers themselves. The Wii, while it may also seem strange, is different enough to make even non-gamers take part in its gameplay activities. While these may seem like gimmicks, they give developers endless possibilities. The DS, while no power house, has the touch-screen, the dual-screen and the microphone going for it. One thing is becoming more and more apparent as of late while the two Big Boys of gaming are fighting tooth and nail to wage a console war based on power and graphics, Nintendo has spent its time releasing consoles that are simply fun to play.